It was a 3-month gig for me. I knew that in spite of the benefits of using digital program like Toon Boom, animating in 2D was and still a tedious process of drawing the character and action one frame at a time, which made this style of animating really very unique, charming and special, but at the same time more difficult. During this period, I worried and doubted myself a lot, if I could really reach and get through the weekly quota, knowing that I'm not known to be a fast animator and using a digital program for the first time without much immediate assistance if ever I encounter any problem along the way. But I know that I won't get paid for the week if my scenes were not approved by the director, so it was crucial that I get through the scenes quickly daily for the director to review. I was communicating with my Animation Team Leader over Skype everyday to make sure that I get my feedback notes immediately as well. Not having drawn for a long time since I developed RSI and quitting Disney, it became really painful physically to draw again. I was risking getting that injury flair up again by doing this gig but had to do it for I assured them of my commitment to finish the work on time. I just prayed that the pain won't last and was really wanting this project to be over soon. My feet swelled up due to poor circulation I think, having to sit for long periods of time working.
|Little boy kisses Nicholas|
So here's some of the scenes I've done, using Toon Boom Animate Pro, in rough line test, without the in-betweens. Enjoy...